Cheviiot a1743e4435 Rebrand project to vintner
Renamed the GitHub repo, Go module path, binary, and default install
directory from msvc-go-wine to vintner. Updated every user-facing
string (usage text, error prefixes, README, LICENSE, CI/release
workflow) and the embedded compatibility patches' own header text to
match; the VINTNER_LANG env var replaces VSMC_GO_WINE_LANG.

Also fixes a real bug found while re-verifying the rename end-to-end:
Microsoft.Cpp.WindowsSDK.props.patch had LF-only line endings in its
hunk body while the real Microsoft-shipped file it targets is CRLF,
so `git apply` silently failed on every real install and the SDK
detection fix it's meant to provide was never actually taking effect.
Restored matching CRLF endings in the hunk (checked against the other
five patches, which already had this right). Left the patch's
internal MsvcGoWine_ExtraSdkRoots MSBuild property name alone rather
than renaming it too - changing hunk content, even just an identifier,
breaks reverse-apply idempotency for anyone re-running download
against an already-patched tree, which the fix above depends on. Added
a .remove marker so an existing install's old-named props file gets
cleaned up on the next download.

Re-verified end-to-end after the rename: general MSBuild/cl/link
still work, and a real KMDF driver build (compile, link, INF stamping,
Inf2Cat signability check) still succeeds under the renamed binary.

README also gets an accuracy pass: WDK support and the download/env
CLI flags it lists were out of date (WDK was previously listed under
"Known gaps" despite being implemented and verified), the full tool
list was missing mc/cmd/findstr, and the new command aliases and
VINTNER_LANG option are now documented.
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vintner

Cross compile with MSVC on Linux, using Wine — a single-binary Go tool inspired by mstorsjo/msvc-wine's approach (download the real MSVC/WinSDK, wrap the compiler under Wine), implemented independently.

Once installed, you invoke the real Microsoft toolchain exactly like on Windows: cl, link, lib, rc, midl, mc, mt, dumpbin, msbuild, nmake, ml, ml64, armasm, armasm64, plus trivial cmd/findstr shims, all just work from your PATH.

How it works

vintner is one Go binary that behaves differently depending on the name it's invoked as (a "multi-call binary", like busybox):

  • Invoked as cl, link, lib, ... → it loads a small per-architecture env.json, builds the INCLUDE/LIB/WINEPATH environment Wine needs, rewrites absolute unix paths in the arguments into Wine's z:\... form (working around a Wine/cl.exe include-path bug), runs the real .exe under wine/wine64, and rewrites the tool's output back from z:\... paths to plain unix paths so your build system's error parsing keeps working.
  • Invoked as vintner → it exposes the download, install, env and version management subcommands described below (each also has a short alias: dl, i, e, v; help/h prints usage).

Quick start

# 1. Download and unpack MSVC + Windows SDK into ~/.vintner (requires
#    accepting Microsoft's Visual Studio Build Tools license, and msitools
#    for unpacking .msi payloads). Pass --dest <dir> for a different location.
vintner download --accept-license

# 2. Wire up the tool wrappers
vintner install

# 3. Add the toolchain to PATH and build
export PATH=~/.vintner/bin/x64:$PATH
cl /nologo /EHsc hello.cpp

Prerequisites

  • wine (or wine64) — runs the real cl.exe/link.exe/etc.
  • msitools (msiextract) — unpacks the .msi payloads MSVC/WinSDK ship as.
  • git — used to apply the small compatibility patches bundled with download (see Compatibility patches below).

On ALT Linux:

pkcon install wine msitools

Commands

vintner download (dl) --accept-license [--dest <dir>] [options]   fetch and unpack MSVC/WinSDK/WDK
vintner install (i) [dir]                                         wire up wrappers for a downloaded MSVC
vintner env (e) --bin <dir>/bin/<arch>                            print INCLUDE/LIB for native clang-cl/lld-link use
vintner version (v)                                               print the version
vintner help (h)                                                  print usage

--dest/[dir] both default to ~/.vintner when omitted.

download's main options: --msvc-version, --sdk-version, --architecture, --host-arch, --only-host, --with-wdk (also fetch the Windows Driver Kit, for building KMDF/UMDF drivers), --ignore, --only-download, --only-unpack, --keep-unpack, --skip-patch, --cache, --language, --include-optional, --skip-recommended, --major, --preview, --manifest, --list-workloads, --list-components, --print-deps-tree. Run vintner download -h for the full list with descriptions.

--list-workloads/--list-components print every workload/component id (with its human-readable title) available in the fetched manifest and exit without downloading anything - useful for discovering what to pass as a bare package id or via --with-*. --print-deps-tree prints the dependency tree of whatever would actually be selected (honoring every other flag), also without downloading.

Building drivers (WDK)

vintner download --with-wdk additionally fetches the Windows Driver Kit (headers, import libs, and the MSBuild WindowsKernelModeDriver10.0/ WindowsUserModeDriver10.0 PlatformToolsets) so msbuild can build real KMDF/UMDF drivers - compiling, linking, INF stamping and the Inf2Cat signability check (with SignMode=off) all work under Wine. Verified end-to-end against a real sample driver from microsoft/Windows-driver-samples. Only x64 and arm64 targets have a WDK package upstream (no x86/arm).

Language

CLI messages (usage text, progress lines, prompts) are in English by default. Set VINTNER_LANG=ru (or have a ru-prefixed LC_ALL/ LC_MESSAGES/LANG, e.g. ru_RU.UTF-8) for Russian. Deeper error text bubbled up from internal packages stays in English.

You don't need Wine at all if you drive the (nonredistributable) MSVC/WinSDK headers and libraries with Clang/LLD in MSVC-compatible mode:

eval "$(vintner env --bin ~/.vintner/bin/x64)"
clang-cl -c hello.c
lld-link hello.obj -out:hello.exe

Building from source

go build -o vintner ./cmd/vintner

Go 1.23+ is all you need to build it; wine/msitools are only needed at run time (install/tool invocation and download respectively).

toolrelay.exe

install compiles assets/vendor/toolrelay.cpp (a small native Windows launcher, original to this project) with the freshly-installed host-arch cl.exe (best-effort: if wine isn't present yet, or the compile fails, install still succeeds and the wrapper runtime just falls back to invoking tools directly through wine). When present, every non-MSBuild tool invocation is routed through it via two named FIFOs. This is what lets mt.exe's CMake-compatibility exit-code translation (0x410200010xbb) survive Wine's own exit-code truncation: only a native Windows process observing the untranslated code via GetExitCodeProcess() can catch it before Wine marshals the process exit back to Unix and drops everything but the low byte.

Compatibility patches

download applies a handful of small patches (assets/patches) to the downloaded MSVC/WinSDK tree - independently written for this project - that make VsDevCmd.bat and MSBuild's SDK-detection props work without a Windows Registry (which doesn't exist under Wine): they check the SDK directly under the VS install root instead of querying the registry, skip telemetry, and don't hard-fail devcmd setup when an optional component (ConnectionManagerExe, bundled CMake/Ninja) wasn't downloaded.

Known gaps

None currently tracked. Download/select/unpack/install, general MSBuild projects, WDK driver builds, dependency-tree printing, and workload/component listing are all implemented and verified against real projects.

License

MIT, see LICENSE.txt - covers vintner's own source only. The MSVC Build Tools / Windows SDK / WDK that download fetches remain governed by Microsoft's own license (accepted via --accept-license), same as with any other way of obtaining them.

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Cross compile with MSVC on Linux via Wine
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