Files
Vintner/README.md
T
Cheviiot e0475101b2 Rewrite README with real install paths, TOC, and current command surface
Adds the two installation options that now actually exist (Nivora
package, prebuilt GitHub Release binary) alongside building from
source, a table of contents, CI/release/license badges, and a
Language section for VINTNER_LANG. Moves the more implementation-
focused toolrelay.exe/compatibility-patches explanations into
collapsible sections so the top of the page stays focused on using
the tool rather than how it's built.
2026-07-25 04:16:33 +10:00

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# vintner
[![CI](https://github.com/Cheviiot/vintner/actions/workflows/ci.yml/badge.svg)](https://github.com/Cheviiot/vintner/actions/workflows/ci.yml)
[![Release](https://img.shields.io/github/v/release/Cheviiot/vintner)](https://github.com/Cheviiot/vintner/releases/latest)
[![License: MIT](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE.txt)
**vintner** cross compiles with the real MSVC toolchain on Linux, using Wine —
a single Go binary, inspired by [mstorsjo/msvc-wine](https://github.com/mstorsjo/msvc-wine)'s
approach (download the actual MSVC/WinSDK, wrap the compiler under Wine) and
implemented independently.
Once installed, you invoke the real Microsoft toolchain exactly like on
Windows: `cl`, `link`, `lib`, `rc`, `midl`, `mc`, `mt`, `dumpbin`, `msbuild`,
`nmake`, `ml`, `ml64`, `armasm`, `armasm64`, plus trivial `cmd`/`findstr`
shims, all work from your `PATH` — including full MSBuild projects and, with
`--with-wdk`, real KMDF/UMDF Windows drivers.
## Contents
- [How it works](#how-it-works)
- [Installation](#installation)
- [Quick start](#quick-start)
- [Commands](#commands)
- [Building drivers (WDK)](#building-drivers-wdk)
- [Language](#language)
- [Using clang-cl/lld-link instead of Wine](#using-clang-cllld-link-instead-of-wine)
- [Building from source](#building-from-source)
- [How the pieces fit together](#how-the-pieces-fit-together)
- [License](#license)
## How it works
`vintner` is one Go binary that behaves differently depending on the name
it's invoked as (a "multi-call binary", like busybox):
- Invoked as `cl`, `link`, `lib`, ... → it loads a small per-architecture
`env.json`, builds the `INCLUDE`/`LIB`/`WINEPATH` environment Wine needs,
rewrites absolute unix paths in the arguments into Wine's `z:\...` form
(working around [a Wine/cl.exe include-path bug](https://bugs.winehq.org/show_bug.cgi?id=55200)),
runs the real `.exe` under `wine`/`wine64`, and rewrites the tool's output
back from `z:\...` paths to plain unix paths so your build system's error
parsing keeps working.
- Invoked as `vintner` → it exposes the `download`, `install`, `env` and
`version` management subcommands described below (short aliases: `dl`,
`i`, `e`, `v`; `help`/`h` prints usage).
## Installation
**On ALT Linux, via [Nivora](https://github.com/Cheviiot/Nivora):**
```bash
stplr install nivora/vintner
```
**Prebuilt binary**, from the [latest release](https://github.com/Cheviiot/vintner/releases/latest):
```bash
curl -fLo vintner "https://github.com/Cheviiot/vintner/releases/latest/download/vintner-linux-$(uname -m | sed 's/x86_64/amd64/;s/aarch64/arm64/')"
chmod +x vintner
sudo install vintner /usr/local/bin/vintner
```
**From source** — see [Building from source](#building-from-source).
Either way, `wine`/`wine64`, `msitools` (for `msiextract`) and `git` need to
be on `PATH` at run time (see [Prerequisites](#prerequisites) below); Nivora
installs already pull these in as package dependencies.
### Prerequisites
- `wine` (or `wine64`) — runs the real `cl.exe`/`link.exe`/etc.
- `msitools` (`msiextract`) — unpacks the `.msi` payloads MSVC/WinSDK ship as.
- `git` — used to apply the small compatibility patches bundled with
`download` (see [Compatibility patches](#compatibility-patches) below).
On ALT Linux:
```bash
pkcon install wine msitools git
```
## Quick start
```bash
# 1. Download and unpack MSVC + Windows SDK into ~/.vintner (requires
# accepting Microsoft's Visual Studio Build Tools license). Pass
# --dest <dir> for a different location.
vintner download --accept-license
# 2. Wire up the tool wrappers
vintner install
# 3. Add the toolchain to PATH and build
export PATH=~/.vintner/bin/x64:$PATH
cl /nologo /EHsc hello.cpp
```
## Commands
```
vintner download (dl) --accept-license [--dest <dir>] [options] fetch and unpack MSVC/WinSDK/WDK
vintner install (i) [dir] wire up wrappers for a downloaded MSVC
vintner env (e) --bin <dir>/bin/<arch> print INCLUDE/LIB for native clang-cl/lld-link use
vintner version (v) print the version
vintner help (h) print usage
```
`--dest`/`[dir]` both default to `~/.vintner` when omitted.
`download`'s main options: `--msvc-version`, `--sdk-version`,
`--architecture` (repeatable: `x86`/`x64`/`arm`/`arm64`/`host`),
`--host-arch`, `--only-host`, `--with-wdk` (see below), `--ignore`
(repeatable), `--only-download`, `--only-unpack`, `--keep-unpack`,
`--skip-patch`, `--cache`, `--language`, `--include-optional`,
`--skip-recommended`, `--major`, `--preview`, `--manifest`,
`--list-workloads`, `--list-components`, `--print-deps-tree`. Run
`vintner download -h` for the full list with descriptions.
`--list-workloads`/`--list-components` print every workload/component id
(with its human-readable title) available in the fetched manifest and exit
without downloading anything — useful for discovering what to pass as a bare
package id or via `--with-*`. `--print-deps-tree` prints the dependency tree
of whatever would actually be selected (honoring every other flag), also
without downloading.
## Building drivers (WDK)
```bash
vintner download --accept-license --with-wdk
```
additionally fetches the Windows Driver Kit (headers, import libs, and the
MSBuild `WindowsKernelModeDriver10.0`/`WindowsUserModeDriver10.0`
PlatformToolsets) so `msbuild` can build real KMDF/UMDF drivers —
compiling, linking, INF stamping and the `Inf2Cat` signability check (with
`SignMode=off`) all work under Wine. Verified end-to-end against a real
sample driver from
[microsoft/Windows-driver-samples](https://github.com/microsoft/Windows-driver-samples).
Only x64 and arm64 targets have a WDK package upstream (no x86/arm).
## Language
CLI messages (usage text, progress lines, prompts) default to English. Set
`VINTNER_LANG=ru` (or have a `ru`-prefixed `LC_ALL`/`LC_MESSAGES`/`LANG`,
e.g. `ru_RU.UTF-8`) for Russian:
```bash
VINTNER_LANG=ru vintner help
```
Deeper error text bubbled up from internal packages stays in English.
## Using clang-cl/lld-link instead of Wine
You don't need Wine at all if you drive the (nonredistributable) MSVC/WinSDK
headers and libraries with Clang/LLD in MSVC-compatible mode:
```bash
eval "$(vintner env --bin ~/.vintner/bin/x64)"
clang-cl -c hello.c
lld-link hello.obj -out:hello.exe
```
## Building from source
```bash
go build -o vintner ./cmd/vintner
```
Go 1.23+ is all you need to build it; `wine`/`msitools` are only needed at
run time (`install`/tool invocation and `download` respectively).
```bash
go vet ./...
go test ./...
```
## How the pieces fit together
<details>
<summary><strong>toolrelay.exe</strong> — surviving Wine's exit-code truncation</summary>
`install` compiles `assets/vendor/toolrelay.cpp` (a small native Windows
launcher, original to this project) with the freshly-installed host-arch
`cl.exe` (best-effort: if `wine` isn't present yet, or the compile fails,
install still succeeds and the wrapper runtime just falls back to invoking
tools directly through wine). When present, every non-MSBuild tool
invocation is routed through it via two named FIFOs. This is what lets
`mt.exe`'s CMake-compatibility exit-code translation (`0x41020001``0xbb`)
survive Wine's own exit-code truncation: only a native Windows process
observing the untranslated code via `GetExitCodeProcess()` can catch it
before Wine marshals the process exit back to Unix and drops everything but
the low byte.
</details>
<details>
<summary><strong>Compatibility patches</strong> — making MSBuild work without a Windows Registry</summary>
`download` applies a handful of small patches (`assets/patches`) to the
downloaded MSVC/WinSDK tree — independently written for this project — that
make `VsDevCmd.bat` and MSBuild's SDK-detection props work without a
Windows Registry (which doesn't exist under Wine): they check the SDK
directly under the VS install root instead of querying the registry, skip
telemetry, and don't hard-fail devcmd setup when an optional component
(ConnectionManagerExe, bundled CMake/Ninja) wasn't downloaded.
</details>
## License
MIT, see [LICENSE.txt](LICENSE.txt) — covers vintner's own source only. The
MSVC Build Tools / Windows SDK / WDK that `download` fetches remain governed
by Microsoft's own license (accepted via `--accept-license`), same as with
any other way of obtaining them.