v0.3.0: split modules, screenshots, localization, icons, version check

This commit is contained in:
2026-03-19 12:48:05 +10:00
parent 659363c474
commit d5f7e4dbfd
30 changed files with 1576 additions and 1375 deletions
+12 -384
View File
@@ -1,31 +1,24 @@
"""Main games grid page.
Clean rewrite using Gtk.FlowBox + simple Gtk.Overlay tiles.
"""
"""Main games grid page."""
from __future__ import annotations
import subprocess
import threading
from concurrent.futures import ThreadPoolExecutor
from pathlib import Path
from typing import TYPE_CHECKING
import gi
gi.require_version("Gtk", "4.0")
gi.require_version("Adw", "1")
gi.require_version("Gdk", "4.0")
gi.require_version("GdkPixbuf", "2.0")
gi.require_version("Pango", "1.0")
from gi.repository import Adw, Gdk, GdkPixbuf, Gio, GLib, Gtk, Pango
from gi.repository import Adw, Gio, GLib, Gtk # noqa: E402
import requests
from vual import protonhax, steam, tables
from vual.config import TILE_SIZES, Config
from vual.i18n import _
from vual import protonhax, steam, tables # noqa: E402
from vual.config import TILE_SIZES, Config # noqa: E402
from vual.i18n import _ # noqa: E402
from vual.ui.covers import cache_path, download_cover, load_pixbuf # noqa: E402
from vual.ui.game_tile import COVER_RATIO, GameTile # noqa: E402
if TYPE_CHECKING:
from vual.window import VualWindow
@@ -35,373 +28,8 @@ if TYPE_CHECKING:
# Constants
# ═══════════════════════════════════════════════════════════════════════════════
COVER_RATIO = 1.5 # Height = Width * 1.5 (portrait)
GRID_SPACING = 12 # Spacing between tiles
GRID_MARGIN = 16 # Margin around grid
# Steam cover URLs
COVER_URL = "https://steamcdn-a.akamaihd.net/steam/apps/{}/library_600x900_2x.jpg"
COVER_FALLBACK = "https://steamcdn-a.akamaihd.net/steam/apps/{}/header.jpg"
# Cache directory
CACHE_DIR = Path(GLib.get_user_cache_dir()) / "vual" / "covers"
# ═══════════════════════════════════════════════════════════════════════════════
# Cover loading utilities
# ═══════════════════════════════════════════════════════════════════════════════
def _cache_path(app_id: str) -> Path:
"""Get cache path for cover image."""
return CACHE_DIR / f"{app_id}.jpg"
def _download_cover(app_id: str) -> Path | None:
"""Download cover from Steam CDN. Returns cache path or None."""
cache = _cache_path(app_id)
if cache.exists():
return cache
CACHE_DIR.mkdir(parents=True, exist_ok=True)
for url_template in (COVER_URL, COVER_FALLBACK):
url = url_template.format(app_id)
try:
resp = requests.get(url, headers={"User-Agent": "Vual/1.0"}, timeout=10)
if resp.status_code == 200:
cache.write_bytes(resp.content)
return cache
except requests.RequestException:
continue
return None
def _load_pixbuf(path: Path, width: int, height: int) -> GdkPixbuf.Pixbuf | None:
"""Load and scale pixbuf from file.
Handles landscape images by compositing them onto a blurred background.
"""
try:
original = GdkPixbuf.Pixbuf.new_from_file(str(path))
except GLib.Error:
return None
ow, oh = original.get_width(), original.get_height()
if ow < 1 or oh < 1:
return None
aspect = ow / oh
# If image is landscape (wider than 4:3), create composite with blur
if aspect > 1.33:
return _create_landscape_composite(original, ow, oh, width, height)
# Portrait or square: scale to fill
return original.scale_simple(width, height, GdkPixbuf.InterpType.BILINEAR)
def _create_landscape_composite(
original: GdkPixbuf.Pixbuf,
ow: int, oh: int,
width: int, height: int
) -> GdkPixbuf.Pixbuf:
"""Create a portrait tile from a landscape image.
Composites the original image centered on a scaled/blurred background.
"""
# Create background: scale original to fill tile (will be cropped/stretched)
bg = original.scale_simple(width, height, GdkPixbuf.InterpType.BILINEAR)
# Apply simple darkening to background (simulates blur effect)
# We darken by compositing with a semi-transparent black
dark = GdkPixbuf.Pixbuf.new(
GdkPixbuf.Colorspace.RGB, True, 8, width, height
)
dark.fill(0x00000099) # Black with ~60% opacity
dark.composite(
bg, 0, 0, width, height,
0, 0, 1.0, 1.0,
GdkPixbuf.InterpType.NEAREST, 180
)
# Scale original to fit width while preserving aspect ratio
scale = width / ow
scaled_w = width
scaled_h = int(oh * scale)
scaled = original.scale_simple(scaled_w, scaled_h, GdkPixbuf.InterpType.BILINEAR)
# Center vertically
y_offset = (height - scaled_h) // 2
# Composite scaled image onto darkened background
scaled.composite(
bg,
0, y_offset, # dest x, y
scaled_w, scaled_h, # dest width, height
0, y_offset, # offset x, y
1.0, 1.0, # scale x, y
GdkPixbuf.InterpType.BILINEAR,
255 # full opacity
)
return bg
# ═══════════════════════════════════════════════════════════════════════════════
# GameTile — single game tile widget
# ═══════════════════════════════════════════════════════════════════════════════
class GameTile(Gtk.Overlay):
"""A single game tile with cover image and controls overlay."""
__gtype_name__ = "VualGameTile"
def __init__(self, app_id: str, name: str, is_active: bool, tile_width: int):
super().__init__()
self._app_id = app_id
self._name = name
self._is_active = is_active
self._is_running = False
self._width = tile_width
self._height = int(tile_width * COVER_RATIO)
# Fixed size container
self.set_size_request(self._width, self._height)
self.add_css_class("vual-tile")
self.set_overflow(Gtk.Overflow.HIDDEN)
# Cover image (fills the tile)
self._picture = Gtk.Picture()
self._picture.set_content_fit(Gtk.ContentFit.COVER)
self._picture.set_size_request(self._width, self._height)
self._picture.add_css_class("skeleton")
self.set_child(self._picture)
# Bottom info overlay
self._build_info_box()
# Top-left reload button
self._build_reload_button()
# Top-right running badge
self._build_running_badge()
def _build_info_box(self) -> None:
"""Create bottom info panel with name, buttons, and switch."""
info = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=4)
info.add_css_class("vual-tile-info")
info.set_valign(Gtk.Align.END)
info.set_halign(Gtk.Align.FILL)
# Game name
label = Gtk.Label(label=self._name)
label.set_ellipsize(Pango.EllipsizeMode.END)
label.set_max_width_chars(15)
label.set_halign(Gtk.Align.START)
label.add_css_class("heading")
info.append(label)
# Controls row: [Play] [CE] ---- [Switch]
row = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL, spacing=6)
row.set_halign(Gtk.Align.FILL)
# Play button
btn_play = Gtk.Button()
btn_play.set_icon_name("media-playback-start-symbolic")
btn_play.add_css_class("flat")
btn_play.add_css_class("tile-btn")
btn_play.set_tooltip_text(_("Launch game"))
btn_play.connect("clicked", self._on_play_clicked)
row.append(btn_play)
# CE button with table menu
self._btn_ce = Gtk.MenuButton()
self._btn_ce.set_icon_name("open-menu-symbolic")
self._btn_ce.add_css_class("flat")
self._btn_ce.add_css_class("tile-btn")
self._update_ce_tooltip()
ce_menu = Gio.Menu()
ce_menu.append(_("Launch Cheat Engine"), "tile.launch-ce")
ce_menu.append(_("Assign table…"), "tile.assign-table")
ce_menu.append(_("Remove table"), "tile.remove-table")
pop = Gtk.PopoverMenu.new_from_model(ce_menu)
self._btn_ce.set_popover(pop)
# Actions
group = Gio.SimpleActionGroup()
act_launch = Gio.SimpleAction.new("launch-ce", None)
act_launch.connect("activate", lambda *_: self._on_ce_clicked(None))
group.add_action(act_launch)
act_assign = Gio.SimpleAction.new("assign-table", None)
act_assign.connect("activate", lambda *_: self._on_assign_table())
group.add_action(act_assign)
self._act_remove = Gio.SimpleAction.new("remove-table", None)
self._act_remove.connect("activate", lambda *_: self._on_remove_table())
self._act_remove.set_enabled(tables.get_table(self._app_id) is not None)
group.add_action(self._act_remove)
self.insert_action_group("tile", group)
row.append(self._btn_ce)
# Spacer
spacer = Gtk.Box()
spacer.set_hexpand(True)
row.append(spacer)
# Active switch
self._switch = Gtk.Switch()
self._switch.set_valign(Gtk.Align.CENTER)
self._switch.set_active(self._is_active)
self._switch.connect("state-set", self._on_switch_toggled)
row.append(self._switch)
info.append(row)
self.add_overlay(info)
def _build_reload_button(self) -> None:
"""Create reload button in top-left corner."""
btn = Gtk.Button()
btn.set_icon_name("view-refresh-symbolic")
btn.add_css_class("flat")
btn.add_css_class("vual-reload-btn")
btn.set_valign(Gtk.Align.START)
btn.set_halign(Gtk.Align.START)
btn.set_margin_top(6)
btn.set_margin_start(6)
btn.set_tooltip_text(_("Refresh cover"))
btn.connect("clicked", self._on_reload_clicked)
self.add_overlay(btn)
def _build_running_badge(self) -> None:
"""Create running badge in top-right corner."""
self._badge = Gtk.Box()
self._badge.add_css_class("vual-badge")
self._badge.set_valign(Gtk.Align.START)
self._badge.set_halign(Gtk.Align.END)
self._badge.set_margin_top(6)
self._badge.set_margin_end(6)
self._badge.set_visible(False)
self.add_overlay(self._badge)
# ─── Properties ───────────────────────────────────────────────────────────
@property
def app_id(self) -> str:
return self._app_id
@property
def name(self) -> str:
return self._name
@property
def is_active(self) -> bool:
return self._is_active
@property
def is_running(self) -> bool:
return self._is_running
# ─── Setters ──────────────────────────────────────────────────────────────
def set_active_silent(self, active: bool) -> None:
"""Set switch without triggering callback."""
self._is_active = active
self._switch.handler_block_by_func(self._on_switch_toggled)
self._switch.set_active(active)
self._switch.handler_unblock_by_func(self._on_switch_toggled)
def set_running(self, running: bool) -> None:
"""Update running badge visibility."""
self._is_running = running
self._badge.set_visible(running)
def set_cover(self, pixbuf: GdkPixbuf.Pixbuf | None) -> None:
"""Set cover image from pixbuf."""
self._picture.remove_css_class("skeleton")
if pixbuf:
texture = Gdk.Texture.new_for_pixbuf(pixbuf)
self._picture.set_paintable(texture)
else:
self._picture.set_paintable(None)
def resize(self, width: int) -> None:
"""Resize tile to new width."""
self._width = width
self._height = int(width * COVER_RATIO)
self.set_size_request(self._width, self._height)
self._picture.set_size_request(self._width, self._height)
# ─── Callbacks ────────────────────────────────────────────────────────────
def _on_play_clicked(self, _btn: Gtk.Button) -> None:
"""Emit play signal."""
if hasattr(self, "_on_launch"):
self._on_launch(self._app_id, self._name)
def _on_ce_clicked(self, _btn: Gtk.Button | None) -> None:
"""Emit CE signal."""
if hasattr(self, "_on_launch_ce"):
self._on_launch_ce(self._app_id, self._name)
def _on_assign_table(self) -> None:
"""Open file chooser to assign a .CT table."""
if hasattr(self, "_on_pick_table"):
self._on_pick_table(self._app_id)
def _on_remove_table(self) -> None:
"""Remove the bound table."""
tables.unbind(self._app_id)
self._act_remove.set_enabled(False)
self._update_ce_tooltip()
def _update_ce_tooltip(self) -> None:
name = tables.get_table_name(self._app_id)
if name:
self._btn_ce.set_tooltip_text(f"CE: {name}")
else:
self._btn_ce.set_tooltip_text(_("Launch Cheat Engine"))
def mark_table_bound(self) -> None:
"""Refresh table indicator after binding."""
self._act_remove.set_enabled(tables.get_table(self._app_id) is not None)
self._update_ce_tooltip()
def _on_switch_toggled(self, _switch: Gtk.Switch, state: bool) -> bool:
"""Handle activation toggle."""
self._is_active = state
if hasattr(self, "_on_toggle"):
self._on_toggle(self._app_id, state)
return False
def _on_reload_clicked(self, _btn: Gtk.Button) -> None:
"""Emit reload signal."""
if hasattr(self, "_on_reload"):
self._on_reload(self._app_id)
# ─── Connect handlers ─────────────────────────────────────────────────────
def connect_launch(self, callback) -> None:
self._on_launch = callback
def connect_launch_ce(self, callback) -> None:
self._on_launch_ce = callback
def connect_toggle(self, callback) -> None:
self._on_toggle = callback
def connect_reload(self, callback) -> None:
self._on_reload = callback
def connect_pick_table(self, callback) -> None:
self._on_pick_table = callback
GRID_SPACING = 12
GRID_MARGIN = 16
# ═══════════════════════════════════════════════════════════════════════════════
@@ -634,9 +262,9 @@ class MainPage(Adw.Bin):
height = tile._height
def worker():
path = _download_cover(app_id)
path = download_cover(app_id)
if path:
pixbuf = _load_pixbuf(path, width, height)
pixbuf = load_pixbuf(path, width, height)
GLib.idle_add(tile.set_cover, pixbuf)
else:
GLib.idle_add(tile.set_cover, None)
@@ -650,7 +278,7 @@ class MainPage(Adw.Bin):
return
# Delete cached cover
cache = _cache_path(app_id)
cache = cache_path(app_id)
if cache.exists():
cache.unlink()