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v0.3.0: split modules, screenshots, localization, icons, version check
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"""GameTile — single game tile widget."""
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from __future__ import annotations
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import gi
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gi.require_version("Gtk", "4.0")
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gi.require_version("Adw", "1")
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gi.require_version("Gdk", "4.0")
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gi.require_version("GdkPixbuf", "2.0")
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gi.require_version("Pango", "1.0")
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from gi.repository import Gdk, GdkPixbuf, Gio, Gtk, Pango # noqa: E402
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from vual import tables # noqa: E402
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from vual.i18n import _ # noqa: E402
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COVER_RATIO = 1.5 # Height = Width * 1.5 (portrait)
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class GameTile(Gtk.Overlay):
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"""A single game tile with cover image and controls overlay."""
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__gtype_name__ = "VualGameTile"
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def __init__(self, app_id: str, name: str, is_active: bool, tile_width: int):
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super().__init__()
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self._app_id = app_id
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self._name = name
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self._is_active = is_active
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self._is_running = False
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self._width = tile_width
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self._height = int(tile_width * COVER_RATIO)
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# Fixed size container
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self.set_size_request(self._width, self._height)
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self.add_css_class("vual-tile")
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self.set_overflow(Gtk.Overflow.HIDDEN)
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# Cover image (fills the tile)
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self._picture = Gtk.Picture()
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self._picture.set_content_fit(Gtk.ContentFit.COVER)
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self._picture.set_size_request(self._width, self._height)
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self._picture.add_css_class("skeleton")
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self.set_child(self._picture)
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# Bottom info overlay
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self._build_info_box()
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# Top-left reload button
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self._build_reload_button()
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# Top-right running badge
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self._build_running_badge()
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def _build_info_box(self) -> None:
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"""Create bottom info panel with name, buttons, and switch."""
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info = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=4)
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info.add_css_class("vual-tile-info")
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info.set_valign(Gtk.Align.END)
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info.set_halign(Gtk.Align.FILL)
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# Game name
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label = Gtk.Label(label=self._name)
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label.set_ellipsize(Pango.EllipsizeMode.END)
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label.set_max_width_chars(15)
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label.set_halign(Gtk.Align.START)
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label.add_css_class("heading")
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info.append(label)
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# Controls row: [Play] [CE] ---- [Switch]
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row = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL, spacing=6)
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row.set_halign(Gtk.Align.FILL)
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# Play button
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btn_play = Gtk.Button()
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btn_play.set_icon_name("media-playback-start-symbolic")
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btn_play.add_css_class("flat")
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btn_play.add_css_class("tile-btn")
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btn_play.set_tooltip_text(_("Launch game"))
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btn_play.connect("clicked", self._on_play_clicked)
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row.append(btn_play)
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# CE button with table menu
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self._btn_ce = Gtk.MenuButton()
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self._btn_ce.set_icon_name("open-menu-symbolic")
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self._btn_ce.add_css_class("flat")
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self._btn_ce.add_css_class("tile-btn")
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self._update_ce_tooltip()
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ce_menu = Gio.Menu()
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ce_menu.append(_("Launch Cheat Engine"), "tile.launch-ce")
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ce_menu.append(_("Assign table\u2026"), "tile.assign-table")
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ce_menu.append(_("Remove table"), "tile.remove-table")
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pop = Gtk.PopoverMenu.new_from_model(ce_menu)
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self._btn_ce.set_popover(pop)
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# Actions
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group = Gio.SimpleActionGroup()
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act_launch = Gio.SimpleAction.new("launch-ce", None)
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act_launch.connect("activate", lambda *_: self._on_ce_clicked(None))
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group.add_action(act_launch)
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act_assign = Gio.SimpleAction.new("assign-table", None)
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act_assign.connect("activate", lambda *_: self._on_assign_table())
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group.add_action(act_assign)
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self._act_remove = Gio.SimpleAction.new("remove-table", None)
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self._act_remove.connect("activate", lambda *_: self._on_remove_table())
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self._act_remove.set_enabled(tables.get_table(self._app_id) is not None)
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group.add_action(self._act_remove)
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self.insert_action_group("tile", group)
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row.append(self._btn_ce)
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# Spacer
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spacer = Gtk.Box()
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spacer.set_hexpand(True)
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row.append(spacer)
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# Active switch
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self._switch = Gtk.Switch()
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self._switch.set_valign(Gtk.Align.CENTER)
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self._switch.set_active(self._is_active)
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self._switch.connect("state-set", self._on_switch_toggled)
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row.append(self._switch)
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info.append(row)
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self.add_overlay(info)
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def _build_reload_button(self) -> None:
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"""Create reload button in top-left corner."""
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btn = Gtk.Button()
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btn.set_icon_name("view-refresh-symbolic")
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btn.add_css_class("flat")
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btn.add_css_class("vual-reload-btn")
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btn.set_valign(Gtk.Align.START)
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btn.set_halign(Gtk.Align.START)
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btn.set_margin_top(6)
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btn.set_margin_start(6)
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btn.set_tooltip_text(_("Refresh cover"))
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btn.connect("clicked", self._on_reload_clicked)
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self.add_overlay(btn)
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def _build_running_badge(self) -> None:
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"""Create running badge in top-right corner."""
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self._badge = Gtk.Box()
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self._badge.add_css_class("vual-badge")
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self._badge.set_valign(Gtk.Align.START)
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self._badge.set_halign(Gtk.Align.END)
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self._badge.set_margin_top(6)
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self._badge.set_margin_end(6)
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self._badge.set_visible(False)
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self.add_overlay(self._badge)
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# ─── Properties ───────────────────────────────────────────────────────────
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@property
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def app_id(self) -> str:
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return self._app_id
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@property
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def name(self) -> str:
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return self._name
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@property
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def is_active(self) -> bool:
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return self._is_active
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@property
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def is_running(self) -> bool:
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return self._is_running
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# ─── Setters ──────────────────────────────────────────────────────────────
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def set_active_silent(self, active: bool) -> None:
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"""Set switch without triggering callback."""
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self._is_active = active
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self._switch.handler_block_by_func(self._on_switch_toggled)
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self._switch.set_active(active)
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self._switch.handler_unblock_by_func(self._on_switch_toggled)
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def set_running(self, running: bool) -> None:
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"""Update running badge visibility."""
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self._is_running = running
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self._badge.set_visible(running)
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def set_cover(self, pixbuf: GdkPixbuf.Pixbuf | None) -> None:
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"""Set cover image from pixbuf."""
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self._picture.remove_css_class("skeleton")
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if pixbuf:
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texture = Gdk.Texture.new_for_pixbuf(pixbuf)
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self._picture.set_paintable(texture)
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else:
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self._picture.set_paintable(None)
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def resize(self, width: int) -> None:
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"""Resize tile to new width."""
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self._width = width
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self._height = int(width * COVER_RATIO)
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self.set_size_request(self._width, self._height)
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self._picture.set_size_request(self._width, self._height)
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# ─── Callbacks ────────────────────────────────────────────────────────────
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def _on_play_clicked(self, _btn: Gtk.Button) -> None:
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if hasattr(self, "_on_launch"):
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self._on_launch(self._app_id, self._name)
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def _on_ce_clicked(self, _btn: Gtk.Button | None) -> None:
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if hasattr(self, "_on_launch_ce"):
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self._on_launch_ce(self._app_id, self._name)
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def _on_assign_table(self) -> None:
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if hasattr(self, "_on_pick_table"):
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self._on_pick_table(self._app_id)
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def _on_remove_table(self) -> None:
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tables.unbind(self._app_id)
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self._act_remove.set_enabled(False)
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self._update_ce_tooltip()
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def _update_ce_tooltip(self) -> None:
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name = tables.get_table_name(self._app_id)
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if name:
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self._btn_ce.set_tooltip_text(f"CE: {name}")
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else:
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self._btn_ce.set_tooltip_text(_("Launch Cheat Engine"))
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def mark_table_bound(self) -> None:
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"""Refresh table indicator after binding."""
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self._act_remove.set_enabled(tables.get_table(self._app_id) is not None)
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self._update_ce_tooltip()
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def _on_switch_toggled(self, _switch: Gtk.Switch, state: bool) -> bool:
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self._is_active = state
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if hasattr(self, "_on_toggle"):
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self._on_toggle(self._app_id, state)
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return False
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def _on_reload_clicked(self, _btn: Gtk.Button) -> None:
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if hasattr(self, "_on_reload"):
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self._on_reload(self._app_id)
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# ─── Connect handlers ─────────────────────────────────────────────────────
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def connect_launch(self, callback) -> None:
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self._on_launch = callback
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def connect_launch_ce(self, callback) -> None:
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self._on_launch_ce = callback
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def connect_toggle(self, callback) -> None:
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self._on_toggle = callback
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def connect_reload(self, callback) -> None:
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self._on_reload = callback
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def connect_pick_table(self, callback) -> None:
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self._on_pick_table = callback
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