mirror of
https://github.com/Cheviiot/Vual.git
synced 2026-08-03 15:57:25 +00:00
v0.1.0
This commit is contained in:
@@ -0,0 +1,816 @@
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"""Main games grid page.
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Clean rewrite using Gtk.FlowBox + simple Gtk.Overlay tiles.
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"""
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from __future__ import annotations
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import subprocess
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import threading
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from concurrent.futures import ThreadPoolExecutor
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from pathlib import Path
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from typing import TYPE_CHECKING
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import gi
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gi.require_version("Gtk", "4.0")
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gi.require_version("Adw", "1")
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gi.require_version("Gdk", "4.0")
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gi.require_version("GdkPixbuf", "2.0")
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gi.require_version("Pango", "1.0")
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from gi.repository import Adw, Gdk, GdkPixbuf, GLib, Gtk, Pango
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import requests
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from vual import protonhax, steam
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from vual.config import TILE_SIZES, Config
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from vual.i18n import _
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if TYPE_CHECKING:
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from vual.window import VualWindow
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# ═══════════════════════════════════════════════════════════════════════════════
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# Constants
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# ═══════════════════════════════════════════════════════════════════════════════
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COVER_RATIO = 1.5 # Height = Width * 1.5 (portrait)
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GRID_SPACING = 12 # Spacing between tiles
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GRID_MARGIN = 16 # Margin around grid
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# Steam cover URLs
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COVER_URL = "https://steamcdn-a.akamaihd.net/steam/apps/{}/library_600x900_2x.jpg"
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COVER_FALLBACK = "https://steamcdn-a.akamaihd.net/steam/apps/{}/header.jpg"
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# Cache directory
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CACHE_DIR = Path(GLib.get_user_cache_dir()) / "vual" / "covers"
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# ═══════════════════════════════════════════════════════════════════════════════
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# Cover loading utilities
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# ═══════════════════════════════════════════════════════════════════════════════
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def _cache_path(app_id: str) -> Path:
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"""Get cache path for cover image."""
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return CACHE_DIR / f"{app_id}.jpg"
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def _download_cover(app_id: str) -> Path | None:
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"""Download cover from Steam CDN. Returns cache path or None."""
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cache = _cache_path(app_id)
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if cache.exists():
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return cache
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CACHE_DIR.mkdir(parents=True, exist_ok=True)
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for url_template in (COVER_URL, COVER_FALLBACK):
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url = url_template.format(app_id)
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try:
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resp = requests.get(url, headers={"User-Agent": "Vual/1.0"}, timeout=10)
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if resp.status_code == 200:
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cache.write_bytes(resp.content)
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return cache
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except requests.RequestException:
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continue
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return None
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def _load_pixbuf(path: Path, width: int, height: int) -> GdkPixbuf.Pixbuf | None:
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"""Load and scale pixbuf from file.
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Handles landscape images by compositing them onto a blurred background.
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"""
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try:
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original = GdkPixbuf.Pixbuf.new_from_file(str(path))
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except GLib.Error:
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return None
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ow, oh = original.get_width(), original.get_height()
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if ow < 1 or oh < 1:
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return None
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aspect = ow / oh
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# If image is landscape (wider than 4:3), create composite with blur
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if aspect > 1.33:
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return _create_landscape_composite(original, ow, oh, width, height)
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# Portrait or square: scale to fill
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return original.scale_simple(width, height, GdkPixbuf.InterpType.BILINEAR)
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def _create_landscape_composite(
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original: GdkPixbuf.Pixbuf,
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ow: int, oh: int,
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width: int, height: int
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) -> GdkPixbuf.Pixbuf:
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"""Create a portrait tile from a landscape image.
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Composites the original image centered on a scaled/blurred background.
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"""
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# Create background: scale original to fill tile (will be cropped/stretched)
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bg = original.scale_simple(width, height, GdkPixbuf.InterpType.BILINEAR)
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# Apply simple darkening to background (simulates blur effect)
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# We darken by compositing with a semi-transparent black
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dark = GdkPixbuf.Pixbuf.new(
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GdkPixbuf.Colorspace.RGB, True, 8, width, height
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)
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dark.fill(0x00000099) # Black with ~60% opacity
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dark.composite(
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bg, 0, 0, width, height,
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0, 0, 1.0, 1.0,
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GdkPixbuf.InterpType.NEAREST, 180
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)
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# Scale original to fit width while preserving aspect ratio
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scale = width / ow
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scaled_w = width
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scaled_h = int(oh * scale)
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scaled = original.scale_simple(scaled_w, scaled_h, GdkPixbuf.InterpType.BILINEAR)
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# Center vertically
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y_offset = (height - scaled_h) // 2
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# Composite scaled image onto darkened background
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scaled.composite(
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bg,
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0, y_offset, # dest x, y
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scaled_w, scaled_h, # dest width, height
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0, y_offset, # offset x, y
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1.0, 1.0, # scale x, y
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GdkPixbuf.InterpType.BILINEAR,
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255 # full opacity
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)
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return bg
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# ═══════════════════════════════════════════════════════════════════════════════
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# GameTile — single game tile widget
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# ═══════════════════════════════════════════════════════════════════════════════
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class GameTile(Gtk.Overlay):
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"""A single game tile with cover image and controls overlay."""
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__gtype_name__ = "VualGameTile"
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def __init__(self, app_id: str, name: str, is_active: bool, tile_width: int):
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super().__init__()
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self._app_id = app_id
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self._name = name
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self._is_active = is_active
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self._is_running = False
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self._width = tile_width
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self._height = int(tile_width * COVER_RATIO)
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# Fixed size container
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self.set_size_request(self._width, self._height)
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self.add_css_class("vual-tile")
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self.set_overflow(Gtk.Overflow.HIDDEN)
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# Cover image (fills the tile)
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self._picture = Gtk.Picture()
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self._picture.set_content_fit(Gtk.ContentFit.COVER)
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self._picture.set_size_request(self._width, self._height)
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self._picture.add_css_class("skeleton")
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self.set_child(self._picture)
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# Bottom info overlay
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self._build_info_box()
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# Top-left reload button
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self._build_reload_button()
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# Top-right running badge
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self._build_running_badge()
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def _build_info_box(self) -> None:
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"""Create bottom info panel with name, buttons, and switch."""
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info = Gtk.Box(orientation=Gtk.Orientation.VERTICAL, spacing=4)
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info.add_css_class("vual-tile-info")
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info.set_valign(Gtk.Align.END)
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info.set_halign(Gtk.Align.FILL)
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# Game name
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label = Gtk.Label(label=self._name)
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label.set_ellipsize(Pango.EllipsizeMode.END)
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label.set_max_width_chars(15)
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label.set_halign(Gtk.Align.START)
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label.add_css_class("heading")
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info.append(label)
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# Controls row: [Play] [CE] ---- [Switch]
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row = Gtk.Box(orientation=Gtk.Orientation.HORIZONTAL, spacing=6)
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row.set_halign(Gtk.Align.FILL)
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# Play button
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btn_play = Gtk.Button()
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btn_play.set_icon_name("media-playback-start-symbolic")
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btn_play.add_css_class("flat")
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btn_play.add_css_class("tile-btn")
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btn_play.set_tooltip_text(_("Launch game"))
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btn_play.connect("clicked", self._on_play_clicked)
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row.append(btn_play)
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# CE button
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btn_ce = Gtk.Button()
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btn_ce.set_icon_name("utilities-terminal-symbolic")
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btn_ce.add_css_class("flat")
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btn_ce.add_css_class("tile-btn")
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btn_ce.set_tooltip_text(_("Launch Cheat Engine"))
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btn_ce.connect("clicked", self._on_ce_clicked)
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row.append(btn_ce)
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# Spacer
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spacer = Gtk.Box()
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spacer.set_hexpand(True)
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row.append(spacer)
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# Active switch
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self._switch = Gtk.Switch()
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self._switch.set_valign(Gtk.Align.CENTER)
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self._switch.set_active(self._is_active)
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self._switch.connect("state-set", self._on_switch_toggled)
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row.append(self._switch)
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info.append(row)
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self.add_overlay(info)
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def _build_reload_button(self) -> None:
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"""Create reload button in top-left corner."""
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btn = Gtk.Button()
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btn.set_icon_name("view-refresh-symbolic")
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btn.add_css_class("flat")
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btn.add_css_class("vual-reload-btn")
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btn.set_valign(Gtk.Align.START)
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btn.set_halign(Gtk.Align.START)
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btn.set_margin_top(6)
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btn.set_margin_start(6)
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btn.set_tooltip_text(_("Refresh cover"))
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btn.connect("clicked", self._on_reload_clicked)
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self.add_overlay(btn)
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def _build_running_badge(self) -> None:
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"""Create running badge in top-right corner."""
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self._badge = Gtk.Image.new_from_icon_name("media-playback-start-symbolic")
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self._badge.set_pixel_size(14)
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self._badge.add_css_class("vual-badge")
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self._badge.set_valign(Gtk.Align.START)
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self._badge.set_halign(Gtk.Align.END)
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self._badge.set_margin_top(6)
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self._badge.set_margin_end(6)
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self._badge.set_visible(False)
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self.add_overlay(self._badge)
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# ─── Properties ───────────────────────────────────────────────────────────
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@property
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def app_id(self) -> str:
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return self._app_id
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@property
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def name(self) -> str:
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return self._name
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@property
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def is_active(self) -> bool:
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return self._is_active
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@property
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def is_running(self) -> bool:
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return self._is_running
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# ─── Setters ──────────────────────────────────────────────────────────────
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def set_active_silent(self, active: bool) -> None:
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"""Set switch without triggering callback."""
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self._is_active = active
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self._switch.handler_block_by_func(self._on_switch_toggled)
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self._switch.set_active(active)
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self._switch.handler_unblock_by_func(self._on_switch_toggled)
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def set_running(self, running: bool) -> None:
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"""Update running badge visibility."""
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self._is_running = running
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self._badge.set_visible(running)
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def set_cover(self, pixbuf: GdkPixbuf.Pixbuf | None) -> None:
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"""Set cover image from pixbuf."""
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self._picture.remove_css_class("skeleton")
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if pixbuf:
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texture = Gdk.Texture.new_for_pixbuf(pixbuf)
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self._picture.set_paintable(texture)
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else:
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self._picture.set_paintable(None)
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def resize(self, width: int) -> None:
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"""Resize tile to new width."""
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self._width = width
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self._height = int(width * COVER_RATIO)
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self.set_size_request(self._width, self._height)
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self._picture.set_size_request(self._width, self._height)
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# ─── Callbacks ────────────────────────────────────────────────────────────
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def _on_play_clicked(self, _btn: Gtk.Button) -> None:
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"""Emit play signal."""
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if hasattr(self, "_on_launch"):
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self._on_launch(self._app_id, self._name)
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def _on_ce_clicked(self, _btn: Gtk.Button) -> None:
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"""Emit CE signal."""
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if hasattr(self, "_on_launch_ce"):
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self._on_launch_ce(self._app_id, self._name)
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def _on_switch_toggled(self, switch: Gtk.Switch, state: bool) -> bool:
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"""Handle activation toggle."""
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self._is_active = state
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if hasattr(self, "_on_toggle"):
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self._on_toggle(self._app_id, state)
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return False
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def _on_reload_clicked(self, _btn: Gtk.Button) -> None:
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"""Emit reload signal."""
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if hasattr(self, "_on_reload"):
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self._on_reload(self._app_id)
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# ─── Connect handlers ─────────────────────────────────────────────────────
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def connect_launch(self, callback) -> None:
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self._on_launch = callback
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def connect_launch_ce(self, callback) -> None:
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self._on_launch_ce = callback
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def connect_toggle(self, callback) -> None:
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self._on_toggle = callback
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def connect_reload(self, callback) -> None:
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self._on_reload = callback
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# ═══════════════════════════════════════════════════════════════════════════════
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# MainPage — the main games grid
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# ═══════════════════════════════════════════════════════════════════════════════
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class MainPage(Adw.Bin):
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"""Main page with games grid."""
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__gtype_name__ = "VualMainPage"
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def __init__(self, config: Config, window: VualWindow):
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super().__init__()
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self._win = window
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self._cfg = config
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self._tiles: dict[str, GameTile] = {}
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self._search_text = ""
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self._loading = False
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self._auto_ce: str | None = None
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self._executor = ThreadPoolExecutor(max_workers=8)
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# Search entry (exposed for header bar)
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self._search = Gtk.SearchEntry()
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self._search.set_placeholder_text(_("Search..."))
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self._search.connect("search-changed", self._on_search_changed)
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# Build UI
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self._build_ui()
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# Load games on startup
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GLib.idle_add(self._load)
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def _build_ui(self) -> None:
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"""Build the main page UI."""
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# Stack for loading/content states
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self._stack = Gtk.Stack()
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self._stack.set_transition_type(Gtk.StackTransitionType.CROSSFADE)
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self.set_child(self._stack)
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# Loading spinner
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spinner = Gtk.Spinner(spinning=True)
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spinner.set_size_request(48, 48)
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spinner.set_valign(Gtk.Align.CENTER)
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spinner.set_halign(Gtk.Align.CENTER)
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||||
self._stack.add_named(spinner, "loading")
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||||
|
||||
# Empty state
|
||||
empty = Adw.StatusPage(
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icon_name="view-grid-symbolic",
|
||||
title=_("Games not found"),
|
||||
description=_("Check Steam path in settings"),
|
||||
)
|
||||
self._stack.add_named(empty, "empty")
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||||
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||||
# Scrolled grid
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scroll = Gtk.ScrolledWindow()
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scroll.set_policy(Gtk.PolicyType.NEVER, Gtk.PolicyType.AUTOMATIC)
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scroll.set_vexpand(True)
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||||
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||||
# FlowBox grid
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||||
self._grid = Gtk.FlowBox()
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||||
self._grid.set_homogeneous(False)
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self._grid.set_valign(Gtk.Align.START)
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self._grid.set_halign(Gtk.Align.CENTER)
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||||
self._grid.set_row_spacing(GRID_SPACING)
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self._grid.set_column_spacing(GRID_SPACING)
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||||
self._grid.set_selection_mode(Gtk.SelectionMode.NONE)
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||||
self._grid.set_min_children_per_line(1)
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||||
self._grid.set_max_children_per_line(20)
|
||||
self._grid.set_margin_start(GRID_MARGIN)
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||||
self._grid.set_margin_end(GRID_MARGIN)
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||||
self._grid.set_margin_top(GRID_MARGIN)
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||||
self._grid.set_margin_bottom(GRID_MARGIN)
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||||
self._grid.add_css_class("vual-grid")
|
||||
self._grid.set_filter_func(self._filter_func)
|
||||
self._grid.set_sort_func(self._sort_func)
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||||
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scroll.set_child(self._grid)
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||||
self._stack.add_named(scroll, "games")
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||||
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||||
self._stack.set_visible_child_name("loading")
|
||||
|
||||
# ─── Public API ───────────────────────────────────────────────────────────
|
||||
|
||||
def reload(self) -> None:
|
||||
"""Reload games list."""
|
||||
self._load_games()
|
||||
|
||||
# Alias for window.py compatibility
|
||||
_load = reload
|
||||
|
||||
def search(self, text: str) -> None:
|
||||
"""Filter games by search text."""
|
||||
self._search_text = text.lower().strip()
|
||||
self._grid.invalidate_filter()
|
||||
|
||||
def _on_search_changed(self, entry: Gtk.SearchEntry) -> None:
|
||||
"""Handle search entry changes."""
|
||||
self.search(entry.get_text())
|
||||
|
||||
def apply_tile_size(self) -> None:
|
||||
"""Apply current tile size from config."""
|
||||
width = TILE_SIZES.get(self._cfg.tile_size, 150)
|
||||
for tile in self._tiles.values():
|
||||
tile.resize(width)
|
||||
# Reload cover at new size
|
||||
self._load_cover(tile)
|
||||
|
||||
def apply_sort(self) -> None:
|
||||
"""Reapply sort order."""
|
||||
self._grid.invalidate_sort()
|
||||
|
||||
# Alias for window.py compatibility
|
||||
_update_sort = apply_sort
|
||||
|
||||
def update_running_state(self, running_ids: set[str]) -> None:
|
||||
"""Update running badges based on active processes."""
|
||||
for app_id, tile in self._tiles.items():
|
||||
tile.set_running(app_id in running_ids)
|
||||
|
||||
@property
|
||||
def games_count(self) -> int:
|
||||
"""Number of loaded games."""
|
||||
return len(self._tiles)
|
||||
|
||||
# ─── Filter & Sort ────────────────────────────────────────────────────────
|
||||
|
||||
def _filter_func(self, child: Gtk.FlowBoxChild) -> bool:
|
||||
"""Filter function for FlowBox."""
|
||||
if not self._search_text:
|
||||
return True
|
||||
tile = child.get_child()
|
||||
if isinstance(tile, GameTile):
|
||||
return self._search_text in tile.name.lower()
|
||||
return True
|
||||
|
||||
def _sort_func(self, a: Gtk.FlowBoxChild, b: Gtk.FlowBoxChild) -> int:
|
||||
"""Sort function for FlowBox."""
|
||||
tile_a = a.get_child()
|
||||
tile_b = b.get_child()
|
||||
if not isinstance(tile_a, GameTile) or not isinstance(tile_b, GameTile):
|
||||
return 0
|
||||
|
||||
if self._cfg.sort_by == "status":
|
||||
# Active first, then by name
|
||||
if tile_a.is_active != tile_b.is_active:
|
||||
return -1 if tile_a.is_active else 1
|
||||
|
||||
# Alphabetical
|
||||
return (tile_a.name.lower() > tile_b.name.lower()) - (tile_a.name.lower() < tile_b.name.lower())
|
||||
|
||||
# ─── Loading ──────────────────────────────────────────────────────────────
|
||||
|
||||
def _load_games(self) -> None:
|
||||
"""Load games from Steam in background thread."""
|
||||
if self._loading:
|
||||
return
|
||||
self._loading = True
|
||||
self._stack.set_visible_child_name("loading")
|
||||
|
||||
def worker():
|
||||
steamapps = self._cfg.steamapps_path
|
||||
if not steamapps.exists():
|
||||
GLib.idle_add(self._on_games_loaded, [])
|
||||
return
|
||||
|
||||
# Get installed games using steam module
|
||||
included, _ = steam.get_installed_games(
|
||||
steamapps, self._cfg.excluded_app_patterns
|
||||
)
|
||||
|
||||
# Check activation status for each game
|
||||
localconfig = steam.find_localconfig_vdf(self._cfg.steam_path)
|
||||
games = []
|
||||
for game in included:
|
||||
app_id = game["app_id"]
|
||||
name = game["name"]
|
||||
|
||||
is_active = False
|
||||
if localconfig:
|
||||
opts = steam.get_launch_options(app_id, localconfig)
|
||||
if opts and "protonhax" in opts.lower():
|
||||
is_active = True
|
||||
|
||||
games.append((app_id, name, is_active))
|
||||
|
||||
GLib.idle_add(self._on_games_loaded, games)
|
||||
|
||||
threading.Thread(target=worker, daemon=True).start()
|
||||
|
||||
def _on_games_loaded(self, games: list[tuple[str, str, bool]]) -> None:
|
||||
"""Handle loaded games on main thread."""
|
||||
self._loading = False
|
||||
|
||||
# Clear existing tiles
|
||||
while child := self._grid.get_first_child():
|
||||
self._grid.remove(child)
|
||||
self._tiles.clear()
|
||||
|
||||
if not games:
|
||||
self._stack.set_visible_child_name("empty")
|
||||
self._win.update_counter(0)
|
||||
return
|
||||
|
||||
# Get tile size
|
||||
width = TILE_SIZES.get(self._cfg.tile_size, 150)
|
||||
|
||||
# Create tiles
|
||||
for app_id, name, is_active in games:
|
||||
tile = GameTile(app_id, name, is_active, width)
|
||||
tile.connect_launch(self._on_launch)
|
||||
tile.connect_launch_ce(self._on_launch_ce)
|
||||
tile.connect_toggle(self._on_toggle)
|
||||
tile.connect_reload(self._on_reload_cover)
|
||||
|
||||
self._tiles[app_id] = tile
|
||||
self._grid.append(tile)
|
||||
|
||||
# Load cover in background
|
||||
self._load_cover(tile)
|
||||
|
||||
self._grid.invalidate_sort()
|
||||
self._stack.set_visible_child_name("games")
|
||||
self._win.update_counter(len(games))
|
||||
|
||||
# Check running games
|
||||
self._check_running()
|
||||
|
||||
def _load_cover(self, tile: GameTile) -> None:
|
||||
"""Load cover image for tile in background."""
|
||||
app_id = tile.app_id
|
||||
width = tile._width
|
||||
height = tile._height
|
||||
|
||||
def worker():
|
||||
path = _download_cover(app_id)
|
||||
if path:
|
||||
pixbuf = _load_pixbuf(path, width, height)
|
||||
GLib.idle_add(tile.set_cover, pixbuf)
|
||||
else:
|
||||
GLib.idle_add(tile.set_cover, None)
|
||||
|
||||
self._executor.submit(worker)
|
||||
|
||||
def _on_reload_cover(self, app_id: str) -> None:
|
||||
"""Force reload cover from Steam."""
|
||||
tile = self._tiles.get(app_id)
|
||||
if not tile:
|
||||
return
|
||||
|
||||
# Delete cached cover
|
||||
cache = _cache_path(app_id)
|
||||
if cache.exists():
|
||||
cache.unlink()
|
||||
|
||||
# Re-add skeleton class and reload
|
||||
tile._picture.add_css_class("skeleton")
|
||||
tile._picture.set_paintable(None)
|
||||
self._load_cover(tile)
|
||||
|
||||
# ─── Running detection ────────────────────────────────────────────────────
|
||||
|
||||
def _check_running(self) -> None:
|
||||
"""Check which games are currently running."""
|
||||
def worker():
|
||||
running_ids = set(protonhax.list_running())
|
||||
GLib.idle_add(self._on_running_checked, running_ids)
|
||||
|
||||
threading.Thread(target=worker, daemon=True).start()
|
||||
|
||||
def _on_running_checked(self, running_ids: set[str]) -> None:
|
||||
"""Update running state on main thread."""
|
||||
self.update_running_state(running_ids)
|
||||
|
||||
# Auto-launch CE if needed
|
||||
if self._auto_ce and self._auto_ce in running_ids:
|
||||
app_id = self._auto_ce
|
||||
tile = self._tiles.get(app_id)
|
||||
name = tile.name if tile else app_id
|
||||
self._auto_ce = None
|
||||
GLib.timeout_add_seconds(2, lambda: self._do_ce(app_id, name))
|
||||
|
||||
# Schedule next check
|
||||
GLib.timeout_add_seconds(5, self._check_running)
|
||||
|
||||
# ─── Actions ──────────────────────────────────────────────────────────────
|
||||
|
||||
def _on_launch(self, app_id: str, name: str) -> None:
|
||||
"""Launch game via Steam."""
|
||||
try:
|
||||
protonhax.ensure_installed()
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
subprocess.Popen(
|
||||
["steam", f"steam://rungameid/{app_id}"],
|
||||
start_new_session=True,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL,
|
||||
)
|
||||
self._win.show_toast(_("Launching %s...") % name)
|
||||
self._auto_ce = app_id
|
||||
|
||||
def _on_launch_ce(self, app_id: str, name: str) -> None:
|
||||
"""Launch CE for a game."""
|
||||
self._do_ce(app_id, name)
|
||||
|
||||
def _do_ce(self, app_id: str, name: str) -> None:
|
||||
"""Actually launch Cheat Engine."""
|
||||
if not self._cfg.ce_exists:
|
||||
self._win.show_toast(_("CE not found: %s") % self._cfg.ce_executable)
|
||||
return
|
||||
|
||||
args = None
|
||||
if self._cfg.ce_language != "system":
|
||||
args = ["--LANG", self._cfg.ce_language]
|
||||
|
||||
proc = protonhax.run_in_proton(app_id, str(self._cfg.ce_executable_path), args)
|
||||
if proc:
|
||||
self._win.show_toast(_("CE launched for %s") % name)
|
||||
else:
|
||||
self._win.show_toast(_("Failed to launch CE for %s") % name)
|
||||
|
||||
def _on_toggle(self, app_id: str, active: bool) -> None:
|
||||
"""Handle activation toggle."""
|
||||
tile = self._tiles.get(app_id)
|
||||
if not tile:
|
||||
return
|
||||
|
||||
if active:
|
||||
self._apply_single(app_id, tile.name, "set")
|
||||
else:
|
||||
self._apply_single(app_id, tile.name, "remove")
|
||||
|
||||
def _apply_single(self, app_id: str, name: str, mode: str) -> None:
|
||||
"""Apply launch options for a single game."""
|
||||
if steam.is_steam_running():
|
||||
self._win.show_toast(_("Close Steam to change settings"))
|
||||
# Revert switch
|
||||
tile = self._tiles.get(app_id)
|
||||
if tile:
|
||||
tile.set_active_silent(mode != "set")
|
||||
return
|
||||
|
||||
try:
|
||||
protonhax.ensure_installed()
|
||||
except OSError as e:
|
||||
self._win.show_toast(f"protonhax: {e}")
|
||||
return
|
||||
|
||||
localconfig = steam.find_localconfig_vdf(self._cfg.steam_path)
|
||||
if not localconfig:
|
||||
self._win.show_toast(_("localconfig.vdf not found"))
|
||||
return
|
||||
|
||||
if mode == "set":
|
||||
ok = steam.set_launch_options(app_id, self._cfg.launch_options_template, localconfig)
|
||||
verb = _("set")
|
||||
else:
|
||||
ok = steam.remove_launch_options(app_id, localconfig)
|
||||
verb = _("removed")
|
||||
|
||||
if ok:
|
||||
self._win.show_toast(_("LaunchOptions %s for %s") % (verb, name))
|
||||
else:
|
||||
self._win.show_toast(_("Error changing settings for %s") % name)
|
||||
# Revert switch
|
||||
tile = self._tiles.get(app_id)
|
||||
if tile:
|
||||
tile.set_active_silent(mode != "set")
|
||||
|
||||
# ─── Batch operations ─────────────────────────────────────────────────────
|
||||
|
||||
def _on_enable_all(self, _btn) -> None:
|
||||
"""Show dialog for enabling all games."""
|
||||
dlg = Adw.AlertDialog(
|
||||
heading=_("Enable for all games?"),
|
||||
body=self._cfg.launch_options_template,
|
||||
)
|
||||
dlg.add_response("cancel", _("Cancel"))
|
||||
dlg.add_response("ok", _("Enable"))
|
||||
dlg.set_response_appearance("ok", Adw.ResponseAppearance.SUGGESTED)
|
||||
dlg.choose(self._win, None, self._finish_enable)
|
||||
|
||||
def _finish_enable(self, dlg, res) -> None:
|
||||
if dlg.choose_finish(res) != "ok":
|
||||
return
|
||||
try:
|
||||
protonhax.ensure_installed()
|
||||
except OSError as e:
|
||||
self._win.show_toast(f"protonhax: {e}")
|
||||
return
|
||||
ids = [aid for aid, t in self._tiles.items() if not t.is_active]
|
||||
if ids:
|
||||
self._apply_batch(ids, "set")
|
||||
|
||||
def _on_disable_all(self, _btn) -> None:
|
||||
"""Show dialog for disabling all games."""
|
||||
dlg = Adw.AlertDialog(
|
||||
heading=_("Disable for all games?"),
|
||||
body=_("LaunchOptions will be removed."),
|
||||
)
|
||||
dlg.add_response("cancel", _("Cancel"))
|
||||
dlg.add_response("ok", _("Disable"))
|
||||
dlg.set_response_appearance("ok", Adw.ResponseAppearance.DESTRUCTIVE)
|
||||
dlg.choose(self._win, None, self._finish_disable)
|
||||
|
||||
def _finish_disable(self, dlg, res) -> None:
|
||||
if dlg.choose_finish(res) != "ok":
|
||||
return
|
||||
ids = [aid for aid, t in self._tiles.items() if t.is_active]
|
||||
if ids:
|
||||
self._apply_batch(ids, "remove")
|
||||
|
||||
def _apply_batch(self, ids: list[str], mode: str) -> None:
|
||||
"""Apply changes to multiple games."""
|
||||
if steam.is_steam_running():
|
||||
self._win.show_toast(_("Restarting Steam to apply..."))
|
||||
|
||||
def wait_and_apply():
|
||||
steam.shutdown_steam()
|
||||
if not steam.wait_steam_exit(30):
|
||||
GLib.idle_add(self._win.show_toast, _("Steam did not exit"))
|
||||
return
|
||||
GLib.idle_add(self._write_batch, ids, mode, True)
|
||||
|
||||
threading.Thread(target=wait_and_apply, daemon=True).start()
|
||||
else:
|
||||
self._write_batch(ids, mode, False)
|
||||
|
||||
def _write_batch(self, ids: list[str], mode: str, restart: bool) -> None:
|
||||
"""Write launch options for multiple games."""
|
||||
localconfig = steam.find_localconfig_vdf(self._cfg.steam_path)
|
||||
if not localconfig:
|
||||
self._win.show_toast(_("localconfig.vdf not found"))
|
||||
return
|
||||
|
||||
ok = 0
|
||||
for app_id in ids:
|
||||
if mode == "set":
|
||||
result = steam.set_launch_options(app_id, self._cfg.launch_options_template, localconfig)
|
||||
else:
|
||||
result = steam.remove_launch_options(app_id, localconfig)
|
||||
|
||||
if result:
|
||||
ok += 1
|
||||
tile = self._tiles.get(app_id)
|
||||
if tile:
|
||||
tile.set_active_silent(mode == "set")
|
||||
|
||||
if mode == "set":
|
||||
self._win.show_toast(_("LaunchOptions set for %d games") % ok)
|
||||
else:
|
||||
self._win.show_toast(_("LaunchOptions removed for %d games") % ok)
|
||||
|
||||
if restart:
|
||||
steam.start_steam()
|
||||
|
||||
def schedule_auto_launch(self, app_id: str) -> None:
|
||||
"""Schedule auto CE launch for a game."""
|
||||
self._auto_ce = app_id
|
||||
Reference in New Issue
Block a user