mirror of
https://github.com/Cheviiot/Vintner.git
synced 2026-08-03 15:57:24 +00:00
Renamed the GitHub repo, Go module path, binary, and default install directory from msvc-go-wine to vintner. Updated every user-facing string (usage text, error prefixes, README, LICENSE, CI/release workflow) and the embedded compatibility patches' own header text to match; the VINTNER_LANG env var replaces VSMC_GO_WINE_LANG. Also fixes a real bug found while re-verifying the rename end-to-end: Microsoft.Cpp.WindowsSDK.props.patch had LF-only line endings in its hunk body while the real Microsoft-shipped file it targets is CRLF, so `git apply` silently failed on every real install and the SDK detection fix it's meant to provide was never actually taking effect. Restored matching CRLF endings in the hunk (checked against the other five patches, which already had this right). Left the patch's internal MsvcGoWine_ExtraSdkRoots MSBuild property name alone rather than renaming it too - changing hunk content, even just an identifier, breaks reverse-apply idempotency for anyone re-running download against an already-patched tree, which the fix above depends on. Added a .remove marker so an existing install's old-named props file gets cleaned up on the next download. Re-verified end-to-end after the rename: general MSBuild/cl/link still work, and a real KMDF driver build (compile, link, INF stamping, Inf2Cat signability check) still succeeds under the renamed binary. README also gets an accuracy pass: WDK support and the download/env CLI flags it lists were out of date (WDK was previously listed under "Known gaps" despite being implemented and verified), the full tool list was missing mc/cmd/findstr, and the new command aliases and VINTNER_LANG option are now documented.
109 lines
4.0 KiB
Go
109 lines
4.0 KiB
Go
package wrapper
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import (
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"os"
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"path/filepath"
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"regexp"
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"strings"
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"github.com/Cheviiot/vintner/internal/wineenv"
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)
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var reToolsetDir = regexp.MustCompile(`^v(\d+)$`)
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// msbuildEnv returns the extra environment variables MSBuild's own
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// SDK/toolset-detection property sheets need. The generic INCLUDE/LIB/
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// WINEPATH set by buildEnv are enough for cl/link/lib invoked directly, but
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// MSBuild resolves the compiler location and Windows SDK through a
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// different, registry-oriented mechanism - DisableRegistryUse=true
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// redirects that lookup to these variables instead of a (nonexistent)
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// Windows Registry.
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func msbuildEnv(cfg *wineenv.Config, paths *wineenv.Paths) map[string]string {
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env := map[string]string{
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// WDK driver builds stamp the INF's DriverVer with StampInf (which
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// uses the local wall-clock date) and then validate it with
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// Inf2Cat (which checks against UTC "now"). For any timezone east
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// of UTC, local-vs-UTC disagree on the calendar date for most of
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// the day, so Inf2Cat rejects the just-stamped date as "postdated"
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// (MSB6006, "DriverVer set to a date in the future"). Forcing both
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// tools onto the same UTC clock removes the mismatch.
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"TZ": "UTC",
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"DisableRegistryUse": "true",
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"VCToolsVersion": cfg.MSVCVer,
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"VsInstallRoot": paths.BaseWin + `\`,
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"VSInstallDir": paths.BaseWin + `\`,
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"SDKReferenceDirectoryRoot": paths.BaseWin + `\`,
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"SDKExtensionDirectoryRoot": paths.BaseWin + `\`,
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"MSBUILDSDKREFERENCEDIRECTORY": paths.BaseWin + `\`,
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"MSBUILDMULTIPLATFORMSDKREFERENCEDIRECTORY": paths.BaseWin + `\`,
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"WindowsSdkDir_10": paths.SDKBaseWin + `\`,
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"UniversalCRTSdkDir_10": paths.SDKBaseWin + `\`,
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"WindowsSdkDir": paths.SDKBaseWin + `\`,
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"UniversalCRTSdkDir": paths.SDKBaseWin + `\`,
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"WindowsTargetPlatformVersion": cfg.SDKVer,
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"UCRTContentRoot": paths.SDKBaseWin + `\`,
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"NETFXKitsDir": paths.SDKBaseWin + `\`,
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"NETFXSDKDir": paths.SDKBaseWin + `\`,
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// WDK-specific properties; harmless when not building a driver.
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"WDKKitVersion": "10",
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"Driver_SpectreMitigation": "false",
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"SignMode": "off",
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"Inf2CatNoCatalog": "true",
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"ApiValidator_Enable": "False",
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"Platform": msbuildPlatform(cfg.Arch),
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}
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// Microsoft.Cpp.props resolves the compiler/toolset location through
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// VCInstallDir_<N>/VCToolsInstallDir_<N>, where <N> is whatever numeric
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// suffix the installed MSBuild toolset property sheets use (e.g.
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// .../MSBuild/Microsoft/VC/v180 -> "180"). Populate every one actually
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// present, so a project pinned to any of them resolves to the one real
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// toolchain that's installed.
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matches, _ := filepath.Glob(filepath.Join(paths.BaseUnix, "MSBuild", "Microsoft", "VC", "v*"))
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for _, m := range matches {
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sub := reToolsetDir.FindStringSubmatch(filepath.Base(m))
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if sub == nil {
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continue
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}
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env["VCInstallDir_"+sub[1]] = paths.MSVCBaseWin + `\`
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env["VCToolsInstallDir_"+sub[1]] = paths.MSVCDirWin + `\`
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}
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if strings.HasSuffix(paths.MSBuildBinDir, "amd64") {
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env["PreferredToolArchitecture"] = "x64"
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}
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// The WindowsKernelModeDriver10.0/WindowsUserModeDriver10.0
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// PlatformToolsets (registered by `download --with-wdk`, see
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// internal/download/wdk.go) resolve WDKContentRoot through the
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// (nonexistent, under Wine) registry unless it's already set - same
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// DisableRegistryUse workaround as WindowsSdkDir_10 above. WDKBuildFolder
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// picks the per-SDK-build subtree (c/build/<ver>/...) the NuGet
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// package's content is organized under.
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wdkContentRoot := filepath.Join(paths.BaseUnix, "wdk", cfg.Arch, "c")
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if fi, err := os.Stat(wdkContentRoot); err == nil && fi.IsDir() {
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env["WDKContentRoot"] = wineenv.ToWinPath(wdkContentRoot) + `\`
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env["WDKBuildFolder"] = cfg.SDKVer
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}
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return env
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}
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func msbuildPlatform(arch string) string {
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switch arch {
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case "x86":
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return "Win32"
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case "arm":
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return "ARM"
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case "arm64":
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return "ARM64"
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default:
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return arch
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}
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}
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