mirror of
https://github.com/Cheviiot/Vintner.git
synced 2026-08-03 15:57:24 +00:00
msbuild <project>.vcxproj previously failed with MSB8020 ("build tools for
vNNN cannot be found") because MSBuild's own toolset/SDK resolution reads
a different set of environment variables than cl/link/lib do directly
(VCInstallDir_<N>, VCToolsInstallDir_<N>, VsInstallRoot,
WindowsSdkDir_10, WindowsTargetPlatformVersion, DisableRegistryUse, etc) -
none of which the generic INCLUDE/LIB/WINEPATH env covered.
Added msbuildEnv, populated for every MSBuild toolset generation actually
present under MSBuild/Microsoft/VC/v*, and wired into the msbuild wrapper.
Verified end-to-end: msbuild successfully builds ocornut/imgui's
example_win32_directx11.vcxproj (retargeted from its original v141
PlatformToolset to this install's v145) - compiles all 8 sources and
links against d3d11.lib/d3dcompiler.lib/dxgi.lib, producing a valid
PE32+ executable.
87 lines
2.9 KiB
Go
87 lines
2.9 KiB
Go
package wrapper
|
|
|
|
import (
|
|
"path/filepath"
|
|
"regexp"
|
|
"strings"
|
|
|
|
"github.com/Cheviiot/msvc-go-wine/internal/wineenv"
|
|
)
|
|
|
|
var reToolsetDir = regexp.MustCompile(`^v(\d+)$`)
|
|
|
|
// msbuildEnv returns the extra environment variables MSBuild's own
|
|
// SDK/toolset-detection property sheets need. The generic INCLUDE/LIB/
|
|
// WINEPATH set by buildEnv are enough for cl/link/lib invoked directly, but
|
|
// MSBuild resolves the compiler location and Windows SDK through a
|
|
// different, registry-oriented mechanism - DisableRegistryUse=true
|
|
// redirects that lookup to these variables instead of a (nonexistent)
|
|
// Windows Registry.
|
|
func msbuildEnv(cfg *wineenv.Config, paths *wineenv.Paths) map[string]string {
|
|
env := map[string]string{
|
|
"DisableRegistryUse": "true",
|
|
"VCToolsVersion": cfg.MSVCVer,
|
|
"VsInstallRoot": paths.BaseWin + `\`,
|
|
"VSInstallDir": paths.BaseWin + `\`,
|
|
|
|
"MicrosoftKitRoot": paths.BaseWin + `\`,
|
|
"SDKReferenceDirectoryRoot": paths.BaseWin + `\`,
|
|
"SDKExtensionDirectoryRoot": paths.BaseWin + `\`,
|
|
"MSBUILDSDKREFERENCEDIRECTORY": paths.BaseWin + `\`,
|
|
"MSBUILDMULTIPLATFORMSDKREFERENCEDIRECTORY": paths.BaseWin + `\`,
|
|
|
|
"WindowsSdkDir_10": paths.SDKBaseWin + `\`,
|
|
"UniversalCRTSdkDir_10": paths.SDKBaseWin + `\`,
|
|
"WindowsSdkDir": paths.SDKBaseWin + `\`,
|
|
"UniversalCRTSdkDir": paths.SDKBaseWin + `\`,
|
|
"WindowsTargetPlatformVersion": cfg.SDKVer,
|
|
"UCRTContentRoot": paths.SDKBaseWin + `\`,
|
|
"NETFXKitsDir": paths.SDKBaseWin + `\`,
|
|
"NETFXSDKDir": paths.SDKBaseWin + `\`,
|
|
|
|
// WDK-specific properties; harmless when not building a driver.
|
|
"WDKKitVersion": "10",
|
|
"Driver_SpectreMitigation": "false",
|
|
"SignMode": "off",
|
|
"Inf2CatNoCatalog": "true",
|
|
"ApiValidator_Enable": "False",
|
|
|
|
"Platform": msbuildPlatform(cfg.Arch),
|
|
}
|
|
|
|
// Microsoft.Cpp.props resolves the compiler/toolset location through
|
|
// VCInstallDir_<N>/VCToolsInstallDir_<N>, where <N> is whatever numeric
|
|
// suffix the installed MSBuild toolset property sheets use (e.g.
|
|
// .../MSBuild/Microsoft/VC/v180 -> "180"). Populate every one actually
|
|
// present, so a project pinned to any of them resolves to the one real
|
|
// toolchain that's installed.
|
|
matches, _ := filepath.Glob(filepath.Join(paths.BaseUnix, "MSBuild", "Microsoft", "VC", "v*"))
|
|
for _, m := range matches {
|
|
sub := reToolsetDir.FindStringSubmatch(filepath.Base(m))
|
|
if sub == nil {
|
|
continue
|
|
}
|
|
env["VCInstallDir_"+sub[1]] = paths.MSVCBaseWin + `\`
|
|
env["VCToolsInstallDir_"+sub[1]] = paths.MSVCDirWin + `\`
|
|
}
|
|
|
|
if strings.HasSuffix(paths.MSBuildBinDir, "amd64") {
|
|
env["PreferredToolArchitecture"] = "x64"
|
|
}
|
|
|
|
return env
|
|
}
|
|
|
|
func msbuildPlatform(arch string) string {
|
|
switch arch {
|
|
case "x86":
|
|
return "Win32"
|
|
case "arm":
|
|
return "ARM"
|
|
case "arm64":
|
|
return "ARM64"
|
|
default:
|
|
return arch
|
|
}
|
|
}
|