mirror of
https://github.com/Cheviiot/Vintner.git
synced 2026-08-03 15:57:24 +00:00
Compare commits
| Author | SHA1 | Date | |
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867c915596 | ||
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8f52e5861a |
@@ -27,15 +27,16 @@ name it's invoked as (a "multi-call binary", like busybox):
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## Quick start
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```bash
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# 1. Download and unpack MSVC + Windows SDK (requires accepting Microsoft's
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# Visual Studio Build Tools license, and msitools for unpacking .msi payloads)
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msvc-go-wine download --accept-license --dest ~/my_msvc
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# 1. Download and unpack MSVC + Windows SDK into ~/.msvc-go-wine (requires
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# accepting Microsoft's Visual Studio Build Tools license, and msitools
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# for unpacking .msi payloads). Pass --dest <dir> for a different location.
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msvc-go-wine download --accept-license
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# 2. Wire up the tool wrappers
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msvc-go-wine install ~/my_msvc
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msvc-go-wine install
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# 3. Add the toolchain to PATH and build
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export PATH=~/my_msvc/bin/x64:$PATH
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export PATH=~/.msvc-go-wine/bin/x64:$PATH
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cl /nologo /EHsc hello.cpp
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```
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@@ -55,12 +56,14 @@ pkcon install wine msitools
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## Commands
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```
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msvc-go-wine download --dest <dir> [options] fetch and unpack MSVC/WinSDK
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msvc-go-wine install <dir> wire up wrappers for a downloaded MSVC
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msvc-go-wine env --bin <dir>/bin/<arch> print INCLUDE/LIB for native clang-cl/lld-link use
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msvc-go-wine version print the version
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msvc-go-wine download --accept-license [--dest <dir>] [options] fetch and unpack MSVC/WinSDK
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msvc-go-wine install [dir] wire up wrappers for a downloaded MSVC
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msvc-go-wine env --bin <dir>/bin/<arch> print INCLUDE/LIB for native clang-cl/lld-link use
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msvc-go-wine version print the version
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```
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`--dest`/`[dir]` both default to `~/.msvc-go-wine` when omitted.
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`download` supports `--msvc-version`, `--sdk-version`, `--architecture`,
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`--host-arch`, `--with-*` component toggles, `--ignore`, `--only-download`,
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`--only-unpack`, `--keep-unpack`, `--cache`, `--language`,
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@@ -73,7 +76,7 @@ You don't need Wine at all if you drive the (nonredistributable) MSVC/WinSDK
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headers and libraries with Clang/LLD in MSVC-compatible mode:
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```bash
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eval "$(msvc-go-wine env --bin ~/my_msvc/bin/x64)"
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eval "$(msvc-go-wine env --bin ~/.msvc-go-wine/bin/x64)"
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clang-cl -c hello.c
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lld-link hello.obj -out:hello.exe
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```
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@@ -13,7 +13,7 @@ import (
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func runDownload(args []string) int {
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fs := flag.NewFlagSet("download", flag.ContinueOnError)
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dest := fs.String("dest", "", "directory to install into (required unless --only-download)")
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dest := fs.String("dest", "", "directory to install into (default: ~/.msvc-go-wine)")
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cacheDir := fs.String("cache", "", "directory to use as a persistent download cache (default: a temp dir, removed afterwards)")
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major := fs.Int("major", 18, "the major VS version to download")
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preview := fs.Bool("preview", false, "download the preview/insiders channel instead of release/stable")
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@@ -122,8 +122,13 @@ func runDownload(args []string) int {
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}
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if !*onlyDownload && *dest == "" {
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fmt.Fprintln(os.Stderr, "msvc-go-wine download: --dest is required unless --only-download is set")
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return 1
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def, err := defaultToolchainDir()
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if err != nil {
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fmt.Fprintln(os.Stderr, "msvc-go-wine download:", err)
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return 1
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}
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*dest = def
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fmt.Println("--dest not set, using default:", *dest)
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}
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if err := download.FetchPayloads(selected, cache, *onlyDownload); err != nil {
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@@ -8,11 +8,23 @@ import (
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)
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func runInstall(args []string) int {
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if len(args) != 1 || args[0] == "-h" || args[0] == "--help" {
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fmt.Fprintln(os.Stderr, "usage: msvc-go-wine install <dest>")
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if len(args) > 1 || (len(args) == 1 && (args[0] == "-h" || args[0] == "--help")) {
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fmt.Fprintln(os.Stderr, "usage: msvc-go-wine install [dest] (default: ~/.msvc-go-wine)")
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return 1
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}
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dest := args[0]
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var dest string
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if len(args) == 1 {
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dest = args[0]
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} else {
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def, err := defaultToolchainDir()
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if err != nil {
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fmt.Fprintln(os.Stderr, "msvc-go-wine install:", err)
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return 1
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}
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dest = def
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fmt.Println("No directory given, using default:", dest)
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}
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self, err := os.Executable()
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if err != nil {
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@@ -63,11 +63,14 @@ func printUsage() {
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fmt.Fprint(os.Stderr, `msvc-go-wine - cross compile with MSVC on Linux via Wine
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Usage:
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msvc-go-wine download --dest <dir> [options] fetch and unpack MSVC/WinSDK
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msvc-go-wine install <dir> wire up wrappers for a downloaded MSVC
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msvc-go-wine download --accept-license [--dest <dir>] [options]
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fetch and unpack MSVC/WinSDK
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msvc-go-wine install [dir] wire up wrappers for a downloaded MSVC
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msvc-go-wine env --bin <dir/bin/arch> print INCLUDE/LIB for native clang-cl/lld-link use
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msvc-go-wine version print the version
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--dest/[dir] default to ~/.msvc-go-wine if omitted.
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Once installed, add <dir>/bin/<arch> to PATH and invoke the tools directly:
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cl, link, lib, ml, ml64, mc, midl, mt, rc, dumpbin, msbuild, nmake, armasm, armasm64, cmd, findstr
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`)
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@@ -0,0 +1,17 @@
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package main
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import (
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"os"
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"path/filepath"
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)
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// defaultToolchainDir is where `download`/`install` operate when the user
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// doesn't specify a directory: a hidden ~/.msvc-go-wine, so it doesn't
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// clutter a plain `ls ~`.
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func defaultToolchainDir() (string, error) {
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home, err := os.UserHomeDir()
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if err != nil {
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return "", err
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}
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return filepath.Join(home, ".msvc-go-wine"), nil
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}
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@@ -16,6 +16,14 @@ type Paths struct {
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SDKBinDir string // <dest>/kits/10/bin/<sdkver>/<host> - mc/midl/mt/rc live here
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MSBuildBinDir string // <dest>/MSBuild/Current/Bin/<dotnetHost> - MSBuild.exe lives here
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// Windows-notation ("z:\...") equivalents of the paths above, needed to
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// populate the MSBuild-specific environment variables its toolset/SDK
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// detection props read (see msbuildEnv in the wrapper package).
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BaseWin string // z:\<dest>
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MSVCBaseWin string // z:\<dest>\vc
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MSVCDirWin string // z:\<dest>\vc\tools\msvc\<ver>
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SDKBaseWin string // z:\<dest>\kits\10
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Include string
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Lib string
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LibPath string
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@@ -89,6 +97,11 @@ func NewPaths(cfg *Config, baseUnix string) *Paths {
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SDKBinDir: sdkBinDir,
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MSBuildBinDir: msbuildBinDir,
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BaseWin: winBase,
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MSVCBaseWin: msvcBase,
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MSVCDirWin: msvcDirWin,
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SDKBaseWin: sdkBase,
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Include: include,
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Lib: lib,
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LibPath: lib,
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@@ -0,0 +1,86 @@
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package wrapper
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import (
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"path/filepath"
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"regexp"
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"strings"
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"github.com/Cheviiot/msvc-go-wine/internal/wineenv"
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)
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var reToolsetDir = regexp.MustCompile(`^v(\d+)$`)
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// msbuildEnv returns the extra environment variables MSBuild's own
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// SDK/toolset-detection property sheets need. The generic INCLUDE/LIB/
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// WINEPATH set by buildEnv are enough for cl/link/lib invoked directly, but
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// MSBuild resolves the compiler location and Windows SDK through a
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// different, registry-oriented mechanism - DisableRegistryUse=true
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// redirects that lookup to these variables instead of a (nonexistent)
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// Windows Registry.
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func msbuildEnv(cfg *wineenv.Config, paths *wineenv.Paths) map[string]string {
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env := map[string]string{
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"DisableRegistryUse": "true",
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"VCToolsVersion": cfg.MSVCVer,
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"VsInstallRoot": paths.BaseWin + `\`,
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"VSInstallDir": paths.BaseWin + `\`,
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"MicrosoftKitRoot": paths.BaseWin + `\`,
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"SDKReferenceDirectoryRoot": paths.BaseWin + `\`,
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"SDKExtensionDirectoryRoot": paths.BaseWin + `\`,
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"MSBUILDSDKREFERENCEDIRECTORY": paths.BaseWin + `\`,
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"MSBUILDMULTIPLATFORMSDKREFERENCEDIRECTORY": paths.BaseWin + `\`,
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"WindowsSdkDir_10": paths.SDKBaseWin + `\`,
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"UniversalCRTSdkDir_10": paths.SDKBaseWin + `\`,
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"WindowsSdkDir": paths.SDKBaseWin + `\`,
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"UniversalCRTSdkDir": paths.SDKBaseWin + `\`,
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"WindowsTargetPlatformVersion": cfg.SDKVer,
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"UCRTContentRoot": paths.SDKBaseWin + `\`,
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"NETFXKitsDir": paths.SDKBaseWin + `\`,
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"NETFXSDKDir": paths.SDKBaseWin + `\`,
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// WDK-specific properties; harmless when not building a driver.
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"WDKKitVersion": "10",
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"Driver_SpectreMitigation": "false",
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"SignMode": "off",
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"Inf2CatNoCatalog": "true",
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"ApiValidator_Enable": "False",
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"Platform": msbuildPlatform(cfg.Arch),
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}
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// Microsoft.Cpp.props resolves the compiler/toolset location through
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// VCInstallDir_<N>/VCToolsInstallDir_<N>, where <N> is whatever numeric
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// suffix the installed MSBuild toolset property sheets use (e.g.
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// .../MSBuild/Microsoft/VC/v180 -> "180"). Populate every one actually
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// present, so a project pinned to any of them resolves to the one real
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// toolchain that's installed.
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matches, _ := filepath.Glob(filepath.Join(paths.BaseUnix, "MSBuild", "Microsoft", "VC", "v*"))
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for _, m := range matches {
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sub := reToolsetDir.FindStringSubmatch(filepath.Base(m))
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if sub == nil {
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continue
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}
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env["VCInstallDir_"+sub[1]] = paths.MSVCBaseWin + `\`
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env["VCToolsInstallDir_"+sub[1]] = paths.MSVCDirWin + `\`
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}
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if strings.HasSuffix(paths.MSBuildBinDir, "amd64") {
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env["PreferredToolArchitecture"] = "x64"
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}
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return env
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}
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func msbuildPlatform(arch string) string {
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switch arch {
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case "x86":
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return "Win32"
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case "arm":
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return "ARM"
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case "arm64":
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return "ARM64"
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default:
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return arch
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}
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}
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@@ -70,9 +70,15 @@ func Run(tool string, args []string) int {
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var exitCode int
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switch {
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case s.rawStdout:
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// MSBuild: skip all filtering/toolrelay, inherit stdio directly.
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// MSBuild: skip all filtering/toolrelay, inherit stdio directly, and
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// add the extra environment MSBuild's own toolset/SDK-detection
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// props need on top of the generic INCLUDE/LIB/WINEPATH.
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cmd := exec.Command(wineBin, append([]string{toolExePath}, rewritten...)...)
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cmd.Env = buildEnv(paths)
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env := buildEnv(paths)
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for k, v := range msbuildEnv(cfg, paths) {
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env = append(env, k+"="+v)
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}
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cmd.Env = env
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cmd.Stdin = os.Stdin
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cmd.Stdout = os.Stdout
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cmd.Stderr = os.Stderr
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