MSVC/WinSDK/WDK/DXSDK payloads run into the hundreds of MB to several
GB, so a dropped connection or a retry after a transient error used to
mean throwing away everything already fetched and starting over from
byte 0. Track progress in a dest+".part" file and resume it via an
HTTP Range request, falling back to a full restart when the server
doesn't honor Range (200 instead of 206) or the local part is stale
(416).