download --with-wdk fetches the WDK headers/libs/host-tools NuGet
packages (nuget.org has no vsman-manifest entry for this content) and
lays them out where the DriverKit.BuildTools PlatformToolset expects
them. msbuildEnv wires WDKContentRoot/WDKBuildFolder through
DisableRegistryUse the same way the SDK/toolset paths already are.
Two WDK-package fixups were needed for a real driver to actually
build under Wine: the bundled build-task assembly is versioned for an
older VisualStudioVersion than ours, and the package ships no x86
host-tools directory at all (only x64/arm64), which StampInf hardcodes
a path to.
Also force TZ=UTC for msbuild invocations: StampInf stamps DriverVer
using the local wall-clock date while Inf2Cat validates it against
UTC "now", so any timezone east of UTC sees a "postdated DriverVer"
failure for most of the day.
Verified against a real KMDF sample driver (microsoft/Windows-driver-
samples' echo_2): compiles, links, INF stamps and passes Inf2Cat's
signability check with SignMode=off.
msbuild <project>.vcxproj previously failed with MSB8020 ("build tools for
vNNN cannot be found") because MSBuild's own toolset/SDK resolution reads
a different set of environment variables than cl/link/lib do directly
(VCInstallDir_<N>, VCToolsInstallDir_<N>, VsInstallRoot,
WindowsSdkDir_10, WindowsTargetPlatformVersion, DisableRegistryUse, etc) -
none of which the generic INCLUDE/LIB/WINEPATH env covered.
Added msbuildEnv, populated for every MSBuild toolset generation actually
present under MSBuild/Microsoft/VC/v*, and wired into the msbuild wrapper.
Verified end-to-end: msbuild successfully builds ocornut/imgui's
example_win32_directx11.vcxproj (retargeted from its original v141
PlatformToolset to this install's v145) - compiles all 8 sources and
links against d3d11.lib/d3dcompiler.lib/dxgi.lib, producing a valid
PE32+ executable.