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Fix MSBuild toolset/SDK detection under Wine
msbuild <project>.vcxproj previously failed with MSB8020 ("build tools for
vNNN cannot be found") because MSBuild's own toolset/SDK resolution reads
a different set of environment variables than cl/link/lib do directly
(VCInstallDir_<N>, VCToolsInstallDir_<N>, VsInstallRoot,
WindowsSdkDir_10, WindowsTargetPlatformVersion, DisableRegistryUse, etc) -
none of which the generic INCLUDE/LIB/WINEPATH env covered.
Added msbuildEnv, populated for every MSBuild toolset generation actually
present under MSBuild/Microsoft/VC/v*, and wired into the msbuild wrapper.
Verified end-to-end: msbuild successfully builds ocornut/imgui's
example_win32_directx11.vcxproj (retargeted from its original v141
PlatformToolset to this install's v145) - compiles all 8 sources and
links against d3d11.lib/d3dcompiler.lib/dxgi.lib, producing a valid
PE32+ executable.
This commit is contained in:
@@ -0,0 +1,86 @@
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package wrapper
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import (
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"path/filepath"
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"regexp"
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"strings"
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"github.com/Cheviiot/msvc-go-wine/internal/wineenv"
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)
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var reToolsetDir = regexp.MustCompile(`^v(\d+)$`)
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// msbuildEnv returns the extra environment variables MSBuild's own
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// SDK/toolset-detection property sheets need. The generic INCLUDE/LIB/
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// WINEPATH set by buildEnv are enough for cl/link/lib invoked directly, but
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// MSBuild resolves the compiler location and Windows SDK through a
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// different, registry-oriented mechanism - DisableRegistryUse=true
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// redirects that lookup to these variables instead of a (nonexistent)
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// Windows Registry.
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func msbuildEnv(cfg *wineenv.Config, paths *wineenv.Paths) map[string]string {
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env := map[string]string{
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"DisableRegistryUse": "true",
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"VCToolsVersion": cfg.MSVCVer,
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"VsInstallRoot": paths.BaseWin + `\`,
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"VSInstallDir": paths.BaseWin + `\`,
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"MicrosoftKitRoot": paths.BaseWin + `\`,
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"SDKReferenceDirectoryRoot": paths.BaseWin + `\`,
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"SDKExtensionDirectoryRoot": paths.BaseWin + `\`,
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"MSBUILDSDKREFERENCEDIRECTORY": paths.BaseWin + `\`,
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"MSBUILDMULTIPLATFORMSDKREFERENCEDIRECTORY": paths.BaseWin + `\`,
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"WindowsSdkDir_10": paths.SDKBaseWin + `\`,
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"UniversalCRTSdkDir_10": paths.SDKBaseWin + `\`,
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"WindowsSdkDir": paths.SDKBaseWin + `\`,
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"UniversalCRTSdkDir": paths.SDKBaseWin + `\`,
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"WindowsTargetPlatformVersion": cfg.SDKVer,
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"UCRTContentRoot": paths.SDKBaseWin + `\`,
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"NETFXKitsDir": paths.SDKBaseWin + `\`,
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"NETFXSDKDir": paths.SDKBaseWin + `\`,
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// WDK-specific properties; harmless when not building a driver.
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"WDKKitVersion": "10",
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"Driver_SpectreMitigation": "false",
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"SignMode": "off",
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"Inf2CatNoCatalog": "true",
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"ApiValidator_Enable": "False",
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"Platform": msbuildPlatform(cfg.Arch),
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}
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// Microsoft.Cpp.props resolves the compiler/toolset location through
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// VCInstallDir_<N>/VCToolsInstallDir_<N>, where <N> is whatever numeric
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// suffix the installed MSBuild toolset property sheets use (e.g.
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// .../MSBuild/Microsoft/VC/v180 -> "180"). Populate every one actually
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// present, so a project pinned to any of them resolves to the one real
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// toolchain that's installed.
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matches, _ := filepath.Glob(filepath.Join(paths.BaseUnix, "MSBuild", "Microsoft", "VC", "v*"))
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for _, m := range matches {
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sub := reToolsetDir.FindStringSubmatch(filepath.Base(m))
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if sub == nil {
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continue
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}
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env["VCInstallDir_"+sub[1]] = paths.MSVCBaseWin + `\`
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env["VCToolsInstallDir_"+sub[1]] = paths.MSVCDirWin + `\`
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}
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if strings.HasSuffix(paths.MSBuildBinDir, "amd64") {
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env["PreferredToolArchitecture"] = "x64"
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}
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return env
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}
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func msbuildPlatform(arch string) string {
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switch arch {
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case "x86":
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return "Win32"
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case "arm":
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return "ARM"
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case "arm64":
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return "ARM64"
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default:
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return arch
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}
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}
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